Saturday, November 30, 2013

Month 9: Compositing Fundementals/Animantion Fundementals

So I have not updated in a while, things have been a bit compressed leading up to the holidays. Thanksgiving break is here though, so ill update the last 2 months.

So through Oct/Nov/Dec the months schedule gets compressed to allow for the holiday breaks. What this means to us is that our already crazy schedule gets ridiculous. In the month of October I had 1 day off from classes. So considering the heavy homework load, this was a very difficult month. Where I usually take my days off to catch up, or get ahead, or to just solidify new information with practice, this month was more just trying to keep up.

Ok so compositing  first.

So what is compositing.... compositers are the last people in the pipeline. They take all the pieces of a project and blend them together for the final finished product may it be a movie, game, commercial, or whatever. The idea is usually working with layers and blending them together. We worked with a professional composting program called NUKE.

Here is what Nuke looks like....


So in this class we worked with mostly movie files doing stuff kinda like what I used to do in photoshop but on a much more professional level, and to movie files, not pictures.

Here is one I did applying a tattoo in motion.
another one applying a tracker to the words so that they follow the scene


 We also did some layering of images in 3d space to create the illusion of depth. This is done all the time in movies to make scenes look more 3d.



 This is an example of taking several passes and composting them together. So this entire scene started out broken apart, it was then our job to combine all the elements together.



The car alone had about 8 different pieces such as the basic colors of the car, the highlights, the reflections, the shadows, the headlight flares and so on. The same with the background. Then we add motion blur, specular highlight, scene framing, and color corrections to achieve a final desired look. The reason to have all this stuff separated is so we can tweak it how we want it.

So there was TONS more that we learned such as rotoscoping, color correction, working with green screens and more, but I dont wanna go on forever so that's all ill say about that.

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So the other class I took this month was my first 3d animation class.
In this class we animated simple models doing simple things, kind of like we did in 2d animation, but now in 3d. Animating well is very time consuming and very subjective. While I dont mind animating, its not really my thing.
Im only going to showcase our final project which was a 13 second clip of some legs kicking a ball, then the ball bouncing.  Ill first show a work in progress video followed by my final polished clip.

WORK IN PROGRESS animation
FINAL SUBMISSION

The idea was to show weight, movement, stretching, squashing and other animation principles.
This 12 second clip probably took 20-40 hours.

That was all for this month!